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So, when I came in, suddenly I was face-to-knee with the T-Rex! It leaned forward and roared at me. I had completely forgotten that I'd put the T-Rex spawn there. “I came around the corner between two █████████ while sneaking past Raptors. Damn dinosaurs!!” - Ray, Environment Artist It's one thing to get spooked, it's another thing when it happens so unexpectedly, I was just trying to work.
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I don't think I've ever screamed that loudly before, my partner ran to me to make sure I was okay. I checked out a bridge, checked some cargo containers to make sure they were sitting properly, no weird holes, rain working right and then I turned around to walk through the rest of the space. So, I grabbed the latest build, loaded the engine back up, took a quick fly around and then decided to hop into the game to do a final run-through. just in case anyone's work had affected what I had been doing and just generally have a final run-through.
#Deathground price update
It was near the end of the day so I thought I'd update to the latest changes. I would spawn in, check a couple of things, take some notes then quit out and fix any problems. So, the majority of my day was spent running around looking for problems. “I was polishing an internal visual test, to which there are quite a few components. Until we can show you some gameplay, we thought you’d appreciate some dev stories that have come out of our internal sessions.Ī little studio insight, Ray is usually really chill! Naturally, with all this playtesting, we’ve come across a bug or two. But like most things in life, not everything goes to plan. The Kill System in particular has given everyone a boost to see working. The features are starting to come together now and the world is shaping up. Of course, each department has been running their own playthroughs to test their areas of work, alongside having resident QA testers running through the builds, but we hadn’t played altogether as a Jaw Drop Games family until this summer. Some exciting internal news! We’ve been having weekly playtests over the past couple of months, experiencing all the different cogs we’ve been working on coming together in the latest builds.Ī handful of our devs attempting a “selfie” to say hi to you before splitting into groups for a session.Įnjoy the awkward jazz hands, dino dance moves and a surprise doggo.
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